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In-Game Communication 4.3.1. All text and voice communication in game is prohibited. This is to provide a blanket rule to ensure that drivers are not distracted whilst on track. 4.3.2. Drivers may join / use any other software to communicate with other drivers / team members, which may include Skype, TeamSpeak or Discord. Drivers are…
2.2.1. All servers launched for this competition will be utilising the US-East iRacing server farm. This is to ensure that the affect of network latency is as its lowest possible for the majority of drivers. 2.2.2. The schedule for the ‘main season’ is as follows. Please note that two rounds take place on each race…
1.4. Livery Guidelines & Car Number Selection 1.4.1. Drivers will be given templates including decals (such as country flag) and series sponsors. The use of this template is MANDATORY, and any paint schemes made without using this template will be rejected. 1.4.2. All liveries must be made in accordance with the iRacing Custom Paint Policy,…
2.3.1. All events will take place in the HYUNDAI N E-FESTIVAL GLOBAL LEAGUE iRacing League, a link and invitation to which drivers will be sent prior to the commencement of the series. It is the responsibility of all drivers to ensure that they have access to the league before the first race takes place. 2.3.2….
4.4.1. Drivers are allowed on track at any point that there is time remaining in a session. There is no requirement to wait to be allowed on track. iRacing’s software alone will determine when drivers are permitted / excluded from entering the track, and this may be influenced by time remaining in session, or if…
5.3.1. Punishments that can be appealed include: Time penalty added to race time. Application of penalty points. Series disqualification. The driver can provide additional context to their actions which may reduce the severity of the penalty applied. 5.3.2. The Stewards’ decision whether to uphold an appeal or dismiss an appeal is final and a driver…
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